Notes & Combos
i think d fissue is a mid card going second so i didnt play it, f&v is better. kept it to 40 cards because i dont wanna brick. only played 2 trito cause its bad going second whereas the other lil enneas have much more relevant effects going second. 3 pixia cause its a fallen and the virtuous world, also eats radiant typhoon and striker alive. 3 spia cause its a very good card and people will not play around it for some reason. 2 leon could be bumped but tbh i liked not seeing it all the time. 2 archa cause it secretly sucks but you have to play it for certain scenarios. its ridiculous how many cards this can't protect from though. 2 reset 2 opolis cause im not losing a game to a banished field spell, no ma'am. extra does not matter bar your f&v targets, i never went into it on ladder. in tcg zeus assembled have come up, and ty-phon has come up. that's it lmao.
everything else is standard. some things to note - if your hand has like, access to 2 little guys + orgia, its almost always safe to set the orgia in order to play better into handtraps. you can set deftero to play around a maxx c or late purulia but its doesnt matter as much. setting orgia before going off is legit easy money. also note for the mirror - if you go second you have a high chance of winning off of your opponent flipping their names when not necessary and putting counters on your scales. priority should be getting a pixia or archa or mar to protect from an f&v for the field and then getting the field after getting counters on your names. going first, if you see your vs ennea only flip your names when you know it'll be safe. otherwise you run the risk of your opponent getting an easy field spell and killing you. you can just as easily wait for your turn where your mar will be live, flipping your facedowns with 2 scales and then killing with the field. anyways! happy flipping. o my god i love enneacraft atori mar.


























