Dinomorphia

Master I from Fill Callins on June 16th, 2023
cp-ur 870 + cp-sr 510
40 cards

Notes & Combos

This was a bit of a grind, but it made it. Plat5-M5 pre-bystials, M5-M1 post. Morb stuff is pretty standard. If you run trap tricks you can bump brute or alert up, but you don't have to.

I was running Belle pre-bystial, but the new branded stuff demands ash. I tried imperm for a while and it was fine, but Branded doesn't care much about it anymore. Bystials replaced those three and I liked them a lot. They do what belle does to tear but better (banish plus a body > negate), and can be clutch sniping Albion or Albaz in Grave to slow branded down. Evenly was the MVP go second choice. There's more spright around the top ranks now, but you can sometimes bait carrot and they don't always summon it. It rips up Bystial Dragons/Branded/Tear usually, which are your big threats. Spright and Dlink with negates you probably lose to anyway going second, but you could always draw two evenly.

ED felt good. Wollow is the flex spot I added with bystials. Only summoned it once but in theory it can be good. Everything else is pretty standard and always puts in work. Dolka is really nice agaisnt all the bystials if you can get it out. Virus still necessary for Bagoo, and PeP for game off your ashes you don't use.

If you go imperm > Bystials, I'd cut a ferret and add rivalry. Spright is tricky at times but that murders them going first/can be a pseudo board breaker going second. This deck probably isn't ideal to climb, I have been grinding, but it's still fun. With intact and I assume the top guys getting hit in the future it should make a comeback.

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