Notes & Combos
Game sucks uwu.
Voiceless Voice ftks maliss whichh is hilarious. They legit cannot deal with a Sauravis on field. Just sit on Saur until they try to go into a maliss link, they'll scoop on the spot. Often if I get hand trapped to death or know its maliss (they have all the accessories and use the hideous striker field) I'll go for Saur instead of Skull if I have to choose one or the other.
Some notes:
- No extrav. It's too detrimental banishing nadir targets, and it would often be dead if my opponent shotgunned Lancea
- Hand traps felt fine, no need to chaos hunter in VV since we have lancea plus saur. Just seems like overkill and we don't really want to go -2 in a bricky deck
- You will open Maximus every single god **** mother ******* game. Just get used to it. A not insignificant part of me is considering taking Nadir out for more hand traps cus I have bricked on maximus more than any other card in the deck
- Only monster that never came up in the ED is Elf, but that's because elf is a grind game tool and most games end on turn 1 or 2 cus **** this game
- The biggest hand trap I wish I had was imperm for when I had no other hand traps and I'm facing a full combo maliss board with that ***** Apo, OR more importantly against stun. We're gonna be seeing a rise in stun again and imperm would really help negate their normal summon, otherwise it's kind of a headache on VV