Notes & Combos
It took some time, but in the end i got it. I'll present to you Maliss P.U.N.K., the "upgraded" version of the terrortop engine.
It's very simple how it works, this deck generally plays like a normal Maliss deck, but can use the P.U.N.K. cards as extra extenders or starters to bridge into Cherubini to send smth like Dormouse or Rabbit while generating a monster negate/draw on Fever.
There is quite a bit of build decisions in here:
- No Etele or Ogre mainly due to lack of targets with one Ze Amin.
- No PEP, started playing it but never came up as removal/extention like i thought.
- 2 Lancea so it is usable while still keeping it as a crossout target
- Drive and Tracker to reliably have Fever online while having enough bodies for Maliss combo. Amazing Dragon can be played, just cut Tracker and Deer Note for one or two more Ze Amin (not recommended imo).
- 3 Droll not only as a crossout target, but to also have another good handtrap against Tenpai since the deck can't make Terahertz if you can imagine your opponent is on Tenpai.
- 2 Belle, this HT feels amazing into this meta, wouldn't play more or less than two, but it does do a lot against Maliss, Blue-Eyes on some occasions or just to be evil and negate a CBTG.
Overall, this deck has surprised me, it does in fact work very well and it makes a pretty okay board under lancea if you draw Foxy Tune or Ze Amin.
Replays
For replays: 888-415-114