Notes & Combos
11 names + 3 maps for a total of 14 starters. 18 handtraps + 1 Red Reboot due to the presence of Dracotails and Dominus Traps/Impermanence in the meta. 2 Surprises: the deck lacks free extenders. 1 engraver as a brick only to increase ceiling with Caeser.
Ideal board: Herald + Caesar under Spright Elf, one Yummy Synchro and Linkuriboh in graveyard/board, set Surprise.
General tips:
- Cupsy is the best starter, it is essentially 3 bodies, so it trades very well with enemy handtraps.
- If you start with only 1 name and some monster handtraps, you can Normal Summon a handtrap into Almiraj under no Maxx C/Fuwa circumstances.
- You can chainblock Cupsy-Yummy Way by using Chain 1 Mignon, Chain 2 Snatchy.
- Be careful with Marshmao special summon.
- Yummy names additional effects only trigger if summoned by Synchros and not Surprise.
- Use your disruptions carefully. Yummy have a lot of tools, but it is really easy to run over them in battle phase, if you make any mistakes.
- If you go second, the opponent will always try to deal with your first summon. Unless you hard open Marshmao/Cupsy/Surprise, it is very difficult to play through an established board.
- Surprise is your last resource after getting Nibiru'd.

































