Notes & Combos
I like the Mitsu variant way more than pure since it actually can play into boards. The mitsu line is also very good into all of the charmies and dshifter while the yummy stuff plays very well into 1 for 1 handtraps and is ok into charmies and droll.
Full combo endboard is usually herald under elf, one or both quick-plays and the mitsu trap, baronne, murakumo, and if you had enough gas even i:p, all with a yummy synchro in gy to summon using elf or the quick play.
The trap is cuttable; usually I hate win-more cards that brick in the main deck, but I really think you need it against boardbreakers (especially drnm) and for some halfboards.




































