Mitsurugi Orcust

Master I from on January 30th, 2026
Owned Cards
42 cards

Notes & Combos

Insanely underrated deck. This deck produces some of the best hands I've ever seen. Having Knightmare Mermaid and King of the Feral Imps in the same format is priceless and unseen in other formats, the brigdes build themselves. The engines complement each other's weaknesses vs fuwa or droll.

Orcust runs a couple of bricks so it really helped to cut the 2 other Mitsu 4s. I put as many starters and cut as many bricks as I could justify and it paid off every time. The Mitsu trap is also very unnecesary as the endboard already has an omninegate and 7-8 interruptions.

I was running Imperm but replaced it eventually with Droplet, which is better vs Dracotail (dodges flame) and Yummy, and in general better if drawn with a gas hand. Photon Lord was almost never summoned, could be replaced by Code Igniter or Ark Rebellion or anything. Pre-Prep is 100% worth running. Drolling yourself is always worth if you have Orcust combo.

Mitsu > Fiendsmith because Impulse is broken.

Deck has outs to Liger: Summon Dingirsu and attach for double protection, then make accesscode and/or Murakumo boosted by Orcust Knightmare. Ark Rebellion could be easier to pull off tho.

Normal Summon Girsu, effect?

Show more

Replays

ID: 193-999-293 I'll find some replays to post here.