Notes & Combos
This list was made to be good going second and going first. Labrynth cards have a lot of quick effect in hand to play during your opponent's turn. This deck wins easily agaisnt everything except dracotail.
Now somes explanations on the ratios:
-1 cooclock: great card to be searched with arianna or big welcome, most of the time in order to activate any trap from the deck that lady set this turn. Sometimes its a good draw going first
-2 maxx "C" because its broken and bait ash.
-3 Stovie Sorbie and 3 Chandraglier mainly for consistency, but also because its great to send rollback to the grave, or any trap to get the bonus effect from the dominus cards.
-2 ash to counter dracotail. If this deck become less popular in the future, you could consider removing 1 or 2.
-3 Arianna because she can search the whole archetype and is the only normal summon in the deck. Really good to have going first
-3 Arias is really good to play going second, and can even sometimes be usefull to activate big welcome on your first trun to destroy 1 car in their hand with lady and then reseting the trap.
-3 Transaction Hollback and 3 Trap Holic is too good. Both these cards hard carry somes games on their own. Trap Holic is great to access any trap you need, and Transaction Rollback secure your win. It can be sent to the grave with Trap Holic or a labrynth furniture.
-1 Lovely is mandatory for the deck.
-2 Lady because its a fine card to draw and can even let you play turn 0 with a crazy hand.
-1 Dimensional Barrier mainly for dracotail, but its also really good agaisnt any deck thats not link spam. I really don't like playing this card but its just needed to win agaisnt dracotail. Most of the times focusing on resolving this card is enough to win the game.
-2 Karma Canon because its a good generic trap. Its the best way of dealing with link or unaffected monsters. If the meta decks becomes more focused on link monsters you could play a 3rd copy.
-1 black goat because its a good generic trap and it has a graveyard effect. Having a graveyard effect is a big deal because you need a card to discard for your furnitures. The effect on field is crazy going first too. You could consider playing a 2nd copy of it.
-3 Impulse and 2 Songs as handtraps. Drawing Songs + a furniture is great. You can activate Songs and chain a furniture to it discarding another trap from your hand to add Impulse. I play only 2 Songs because its not alwais usefull agaisnt dracotail.
Replays
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