Labrynth

Master I from on January 28th, 2024
cp-ur 990 + cp-sr 480
41 cards

Notes & Combos

Branded, Mathmech and other Labrynth players were everywhere, so I kept the Bystials in despite SHS being popular. Nadir was too good to not play even though Droll is everywhere. The advantage you gain if everything resolves is simply way too good. I opted to cut Prosperity since it clashes with the draw effects, and I would rather solve Nadir by sending Garura since the extra advantage often straight up wins you the game. It doesn't give you any plusses on it's own unlike Extrav, and the extra consistency alone did not seem necessary. It also means you have fewer cards that lose to Droll.

Malong never ever came up and probably should have been a Fossil Warrior Skull Knight instead.

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