Tellarknight

Master I from on February 29th, 2024
cp-ur 840 + cp-sr 510
44 cards

Notes & Combos

Here is a new Tellarknight version with Infernoble Knight! it actually isn't even the latest one, I'm just very lazy when it comes to publishing the list and I postponed a lot.

This is an optimized version of the list I've used in a Meta Weekly right after the new pack. The noble package enhances your endboard while also bringing extenders to play through some handtraps. A single Caduceus or Isolde usually gives you access to both the Noble and Tellar part of the combo, but you often fall back on doing just one of the two when interrupted a lot and it's usually enough to win anyways.

One of my favourite perks of this build is the ability to cut a lot of the Tellar names that can be odd to draw like Altair. You usually need to play 2 Altairs, but here you can cut one since you rely less on your basic combo than in a pure build. A similar approach applies to Deneb, Vega and the spells.

Now, about some choices: Wanted engine is amazing, you can play 40 without it while also adding non engine but it bricks more and plays worse into hts. Durendal is mandatory because of Droll handloop under Maxx C. It comes up. Red Layer is also strongly recommended not only for the reasons that would apply in an Infernoble deck but also because you're very low on FIRE Warrior names and it is useful to have just one more in some scenarios involving Angelica and specific hands. I don't like Maugis here, you don't need to have even more grind and recursion since you have your Tellarknight engine to take care of that. As for the non engine, everything is 100% mandatory because of maxx c except Droplet. I find Droplet to be extremely solid, especially in a deck that can easily pitch cards like Ricciardetto, Angelica's ring or Tellar names to recover with Caduceus. Doesn't solve a SE board, but helps you play through it and with a good hand, you kinda can.

Now, the deck has its flaws, little non engine, very tight extra, most of the cards you see here are non-negotiable. Right now I've tried going back on a more control pure build but with Shifter (the one I got top cut with). Idk what is best

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