Snake-Eye

Master I from on February 27th, 2024
cp-ur 870 + cp-sr 480
41 cards

Notes & Combos

Based this list off of Joshua Schmidt's, his list and replays can be found here: https://youtu.be/50TSOqS_97o?si=3XDX3jHeKZYvG0nj&t=12921

Why play Runick Snake-Eye instead of Pure?

  • Plays better through hand traps. They are forced to choose between stopping your Runick or Snake-Eye engines
  • Snake-Eye Ash/Oak second effect can free up your EMZ in order to make multiple runick summons in your 1st turn. This guarantees you fountain draws if you have 2 runicks in hand
  • If Ash gets ashed, you can use its second effect by sending Hugin to the GY to keep comboing
  • Huge card advantage from Fountain + Wanted + Heatsoul. This can give you several runick interruptions during your opponent's turn on top of the full snake-eye board
  • Stronger grind game over multiple turns than other Snake-Eye decks thanks to the Runick Engine
  • Consistent deck-out win condition that other Snake-Eyes decks do not have
  • Better board when Maxx C'd by passing on Fountain + quick play Runicks

Weaknesses of this deck:

  • Plays very few hand traps so you can't interrupt your opponent on turn 1, only Ash and Maxx C
  • Runick engine has several limits in MD vs TCG/OCG, so you will see your stronger Runick spells less often
  • No Baron/Savage omni-negates, but the utility of the runick spells makes up for this
  • No battle phase or Zeus = harder to break boards

How to combo with this deck:

  1. Use Runick/Wanted spells in draw phase
  2. Activate Fountain & Summon Ash/Diabellstar to start combo
  3. Add Poplar with Ash eff and summon
  4. Send Hugin with Ash eff to summon Oak
  5. Linkuriboh Poplar and put in S/T zone
  6. Send Poplar for Oak effect & summon Flamberge
  7. Make I:P and trigger Flamberge
  8. Make Promethean with your I:P + Linkuriboh and resummon Flamberge
  9. Make Sunlight Wolf and resummon Linkuriboh from GY
  10. Make Heatsoul pointing to Flamberge and pass

What can be changed in this deck:

  • Remove 1 diabellstar if you want 40 cards
  • Add or remove Runick spells if you want to see them more or less (15 quick-plays minimum)
  • Accesscode instead of Zealantis or 2nd Geri
  • Swap second Geri for Munin if you want a way to protect Fountain from non-destruction target removal
  • If you want more hand traps I recommend Nib, it is the hand trap with the highest impact
  • Keep the Trap, it is your best play vs Maxx C (Trades 1 draw for a 2.5k body, permanent card negate, & set Wanted for turn 3)
  • You don't need Snake-Eye Field Spell or other Snake-Eye spells at all, but you're welcome to try them.
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