Labrynth

Master I from JeezImSoMoeka on February 9th, 2024
Owned Cards
42 cards

Notes & Combos

Lots of handtrap RNG casino games this season to deal with SHS/Branded both of which are ridiculous decks imho since they can just generate way too much value with 1 single card.

  • Branded can pretty much do everything well and doesnt actually hard lose to anything, unlike SHS which can lose to resolved Max C/Droll.
  • SHS can end on a bijillion negates though so it's just surrender if no handtraps going second against them (unless ra sphere mode).
Throughout this climb, I played 3 different versions of Lab:
  1. Trap Lab (P5~M4) <was on 2 month MD hiatus/break, so climbed to D1 all in 1 day on the last day in January>
  2. Furniture Lab (M4~M2 2 wins)
  3. Kash/Bystial Lab (Last few games to M1)

I swapped around depending on the mood/matchups I'm seeing. Here are some of my personal opinions about each deck:

Furniture Lab:

Pros:
  • Fun (activate a bunch of stuff)
  • Can turn 0/1 combo to pop field/hand
    • Can sometimes win from this
      • get info
      • snipe important cards
  • Grind game is very strong with furniture
  • More lab stuff from furniture means more
    • BW bounce
      • Deals with ED mosters with Grave effects well
    • Lovely and Field spell non-targeting removal
      • Deals with Albion the Santifire Dragon well
      • Deals with all the targeting dodges well

Cons:

  • Impacted more by Ash / Ghost Bell / D.D Crow / Bystials
  • Can lose pretty hard if turn 0/1 combo fails

Trap Lab:

Pros:
  • No Hand Traps
    • You don't need to play the HT resolution RNG/casino game
  • Can play through handtraps super well (None of thse hurt much at all)
    • MaxC
    • Ash/Droll
    • DD Crow/Bystal
    • Imperm/Veiler
    • Ghost Ogre
    • Bell
  • Can kind of always play
    • Generally no dead cards (other than ra sphere mode going first), you can set 5 pass
    • Many Cards are not once per turn (Daruma, Solemn Strike, Torrential)
    • Winning going 2nd feels more frequently possible. (Esp. with Ra sphere mode, solemn strike, floodgates)
  • Can get free wins with floodgates
Cons:
  • No Hand Traps
    • This means you cannot just instant win from HT RNG
      • Resolved Max C vs SHS/Mannadium
      • Resolved Ash vs Branded
      • Resolved Droll vs SHS
  • Games are usually longer
    • Often gets into top deck situation, where you have advantage with strong trap cards and bigger monsters (3 more than usual with Lords)
  • Less "Fun"
    • No wombo combos really.
  • Lose harder to Harpie Feather Duster when no Lord
  • Small room for error when no floodgate
    • Need to use each trap well to win, since it is harder to regenerate value

Kash/Bystial Lab

See Jay in 4k's list

Pros:
  • Strong against top meta decks (Branded, SHS, Mannadium)
    • Kashtira Unicorn + Birth feels really strong to deal with the ED and GY.
    • Bystials are strong against Branded
    • Fenrir banish face down is OP
  • Runs ~14 handtraps (17 counting bystials)
    • Handtraps can just win games going first or second
Cons
  • 3 Bystials feel weak vs SHS
    • I ended up cutting bladrake for DD Crow
  • No furnature means even when stablized, opponent might be able to claw back while our deck can't recoup/generate value as fast
  • Awkward situations with summons at times
    • cant summon kash when monsters are on board
    • many NS options can be stuck in hand (Kash with Birth/Ecclesia/Airanna
  • No field spell makes grind game a bit worse
  • Can lose hard to droll
    • Pot of Extrav, Nadir Servant, Kash, Arianna all searches/draws
      • if open multiple and get drolled then the hand becomes very crippled.
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