Notes & Combos
Big shoutout to Noxumbra and everyone in the Kashtira channel, I built this list based on their ideas.
Veilers should be Ghost Mourners (which are actually usable under Shifter/Arise-Heart) but I didn't feel like spending CP. Other than that, handtraps are the name of the game.
That aside, when you don't brick (big "when"), the plan is to throw big monsters on the field and make Arise-Heart under 4 summons, preferably with Birth, Prep, or both, and with a couple handtraps.
Birth + Prep control is very underrated, and will completely decimate your opponent's resources in no time if the game state is simplified enough.
Pots are absolutely necessary, I tried the deck without them and all my hands could build were entire apartment complexes.
The Extra Deck is mostly irrelevant outside of Arise-Heart, but Flare Metal, Dark Armed, and Big Eye all did see some niche play as well.






























