Infernoble Knight

Master I from on February 12th, 2024
cp-ur 780 + cp-sr 570
43 cards

Notes & Combos

I'm back with a new updated version of my pendulum infernoble deck . I already gave a long description in my Master V decklist, so I'll try to be more concice. You can check out my old decklist for more details. Feel free to comment or PM me on discord if you have any questions or suggestions.

I went from Rooky II to Master I in 5 days, but I played this version a lot in TCG and I helped created some combo lines, so I already knew how to play this deck.

Igknight Combo

  1. Summon Isolde
  2. Search an Igknight normal monster
  3. Summon Ignis with Isolde
  4. Summon Beyond Pendulum
  5. Search Ignis
  6. Activate Both Scales
  7. Pendulum summon Ignis
  8. Activate Igknight effect search a fire warrior
  9. Activate Ignis effect summon magesty pegasus
  10. Activate Magesty Pegasus and add a Museum
  11. Use that to make Apollousa then Angelica
  12. Do the Angelica Combo
  13. End on 8 interuptions
  14. Win the match

(First replay shows the one card combo)

Infernoble's strong point

  1. Combo deck difficult to stop (opponents make many mistakes, even in Master).
  2. Fairly resistant to hand traps
  3. Ability to see the opponent's hand with dolphin

Weak points

  1. Deck a little difficult to get used to
  2. Go second not incredible
  3. Combo is rather long, so beware of the time!

Compared with other versions of the deck (Pure and Diabellstar)

Pro

  • Better board (8 interruptions just with Isolde)
  • More stable and more resistant to hand traps
  • Easier access to Bagooska in case of Shifter / Maxx C

Cons

  • Fewer non-engines than pure versions
  • Less ability to break the board than diabel versions
  • Magesty Pegasus is a brick and she, beyond and both ignis are craft-requierd UR.

In other words, the deck is more stable and stronger going first and slightly weaker going second.

Build options

  • 2 Almace: this is a combo piece and we want to have enough equipment to summon a level 4 from the deck.

  • 2 Igknight: it's not compulsory, it's just a way of keeping something to add or summon from the deck if you draw one of the pendulums.

  • Red Layer: theoretically, it's searchable with Durandal and allows you to kill certain things in combat. In practice, in the meta there are few matchups where it's relevant, but i wanted to try it.

  • Hand traps: ash is mandatory because of Maxx C, there are a lot of snake-eyes at the moment and droll isn't that great against them, imperm is better on paper and in a generic way. And please ban Maxx C ...

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Replays

https://www.youtube.com/watch?v=FodQx_PZJSM (some minor changes with thedecklist but still relevant)

https://youtu.be/V8n9l4lYFE8 (in french)