Notes & Combos
Over the climb i cut basically every bricky engine or endboard peace i could; Mitsu trap, mitsu mirror, sirius and probably something else. You really don't need the bricky cards in the deck since any starter bridges into at least 4 pieces of interaction through orcust muitsu with mabye an I:P/S:P. As a result, the average card quality is really high, you open shockingly playable hands for orcust consistantly, never more than 1 "brick" but you have plenty of discard outlets that turns any orcust name + any non- mitsu starter full combo through a handtrap. I was previously running pre prep with mirror, but It gives a weakness to droll when this deck, through the orcust engine can uniqueley play completley fine through droll by just abandoning the other engines and going for a unicorn after a sylvia.
Non engine could change, I think you may benefit from cutting the F&V since the extra is so tight, but it's just such a good engine. With so many options to draw through the mainline combo (up to 3 with azamina or up to 2 with striker), you frequently end with full board through disruption + 2-3 non engine, F&V is juet one of the best. The high concentration of spell/trap non engine in 55 cards also means the odds you draw into a charmy going first is pretty low, so you are frequently able to commit to a low summon board with some really powerful non engine if you get maxx "c"'d or fuwa'd and clean up really well with the amount of extention in the extra. Of course, the main sell of the deck is the ability to play both of the good dominus with functionally no drawbacks.












































