Notes & Combos
At first, it was just because I got fed up of Branded flooding the ladder, but then I realized this deck is still clapping ranked.
Going 1st you autowin if roach doesn't resolve, the halfboard under Fuwa is strong as well because you usually open 1 or 2 powerful handtraps. Going 2nd you have to force a weak half board or scoop.
If you want consistency go for the RT cards, I would even play 2 Eldham if I weren't broke af. Although, if you want to have fun with Spark (idk why cause Impulse is better) you should def go for the Mathmech or Gold Sarc variants.
Some comments about the list:
Bystials: 2 because I faced a ton of Branded and I didn't think of any better option (or maybe my poor a** couldn't afford it)
Fuwalos: IT SUCKS. Going 1st it can be a horrible brick, going 2nd you are hoping for 2 events to happen 1) it resolves 2) your opp is playing some slop that can't set half boards. Maybe you can get away with it a few times, but most of the time your opponent is playing a deck that can set a decent half board and cook you.
Spark: It's like Harmonia, unless you drew another handtrap it is very mid.
Crossout: No need. Roach is at 1 and you can play through the most common handtraps. Drawing this card going 2nd sucks.
Eidolon: Helps at baiting more interaction when you already have a Maliss name in hand because the opponent feels tempted to negate the RT Vision draws. Typhon may be the best replacement for this spot. Heatsoul and I:P. are very win more in my opinion.
P.S. 1: End of the World Ruler when?
P.S. 2: Unlimit Chessy Cat or Underground when? Stop pretending this deck commits more crimes than Elfnotes or Fairy Tale








































