Notes & Combos
INTRO :
This deck combines Lightsworn, Hecahands, and Fiendsmith into a powerful strategy focused on milling, extending, and taking control of the opponent's monsters. Lightsworn provides Graveyard setup and powerful Extra Deck plays, while Fiendsmith offers consistent starters and extenders. The Hecahands engine adds a unique control element by stealing your opponent's monsters and turning them into your own resources.
COMBO SETUP :
If you have Fiendsmith Engraver (or any LIGHT Fiend) and Lightsworn Dragonling in your hand:
- Activate Engraver and add Fiendsmith Tract to your hand.
- Either Special Summon Lurrie or Normal Summon any LIGHT Fiend.
- Perform the Fiendsmith combo until you have Desirae equipped with Agnumday.
- During the Fiendsmith combo, make sure to send a Lightsworn monster to the Graveyard. Also send Requiem to the Graveyard while it is equipped as the cost for The Hidden Hecahands to add Hecahands Ibtel and Set your Counter Trap.
- Special Summon Dragonling, send Felis to the GY, and use them to Synchro Summon Minerva.
- Use Dragonling's effect to add Punishment Dragon, then use Minerva's effect to Special Summon Wulf and Felis, allowing you to Xyz Summon Minerva.
- Use Hecahands Ibtel to Special Summon Hecahands Gaigas, then use its effect to steal an opponent's monster directly from their Deck.
- Contact Fusion your Hecahands monsters into Hecahands Jauzah. Then use Jauzah's effect to add Mankibuel/Tartaros if you have enough resources to Summon Xeno, or add another Counter Trap for additional disruption.
END BOARD :
Your ideal board should consist of Desirae equipped with Agnumday, Minerva Synchro, Punishment Dragon, and Hecahands Jauzah or Xeno, supported by a Set Counter Trap.








































