Notes & Combos
Finally did it. Overall, a bit easier than the Diamond climb.
The list is pretty standard, with some remarks:
I like mind drain at 1, the only based trap floodgate. I found it effective once I see my opponent decklists always composed of like 12-20 monsters that have a hand effect (Ash, Bystials, Havnis and Scheiren, etc). It also help reducing your LP so Rex has easier time locking low ATK monsters.
Why one Fenrir? Simple. Because I only have one. And because I want to experiment with it a bit. It was good, but so far, nothing gamebreaking.
I put Asophiel because sometimes I wish I have an immediate out to Shangri-Ira (it needs three attack from Regina and can't be Ferret Flamed), but in the end, it never came up anyway. Chaos Angel usually get the job done.
Thank you for visiting this list. Hope it inspires you!
Replays
Youtube Replay (Sorry for the lack of quality)
Master Duel ID: 746-986-533






























