Labrynth

Master I from on April 14th, 2024
cp-ur 960 + cp-sr 480
41 cards

Notes & Combos

Rather simple Lab build with balanced Lab engine/trap/handtrap ratios.

Trap trick is a fabulous consistency card, it lets you go into one of your normal traps or an engine piece depending on what you need. I only play rollback at 1 because nothing feels worse than opening rollback with no furniture, however the card is still very strong and you can set it with lady in the mirror or when you get duster'd for example.

This deck has a surprisingly good matchup into pure snake-eyes. Punishment, IDP and Daruma all have the potential to end their turn or straight-up win you the game on the spot, even on their turn 1 thanks to Arias.

I also find the deck to be very competent going 2nd in general compared to my previous lab builds (granted, you're still better off going 1st).

I experimented with Arianna at 2 and Lady at 1 but it felt lackluster. I also tried playing without Ash and it didn't feel too bad, maybe I'll experiment with 1~2 Ash and a third Arias instead. Note that I discourage running Ariane or Evenly Matched with this build.

As far as the ED goes, Berfomet is a cool new tech card for when your 1-of Lovely gets banished (Mirrorjade anyone?). Wind Pegasus never came up, I'm probably cutting it soon. Malong is insane for the tear matchup and Five-Headed dragon can save your ***; don't sleep on these two. Sending Kitkallos is for when you're desperate and NEED some engine going but it rarely works with this build, you're usually better off getting a draw from Garura instead.

Show more

Replays

896-938-562