Labrynth

Master I from on April 30th, 2024
cp-ur 870 + cp-sr 570
40 cards

Notes & Combos

With the arrival of Arias, it's time to for the Ultimate Hope of Lab to save everyone from the the Despair of the current meta (okay, it's not THAT bad).

Went back and forth between 3 Welcome for consistency or 2 Welcome and 1 Rollback but I decided I preferred the 3rd Welcome.

Wasn't too hard of a climb. Arias is great at 3 mainly because she's rarely dead in hand and she's an extra body on field if the opponent responds to a Lab card. If your opponent goes first you may have Arias and a trap that really hinders their play. If you go first, Arias and a Welcome can be a great starter if you don't open Arianna.

Daruma and IDP were great in majority of matches. Tried 3 Daruma but 2 felt better. I don't like floodgates but in the current meta I felt a Rivalry was fair. It's not needed.

Overall, I think a list close to this is a very fun way to play the deck atm.

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