Dinos

Master I from on April 18th, 2024
cp-ur 1020 + cp-sr 480
41 cards

Notes & Combos

This is the list I ended up using the most after Lars came out. I had a harder time to go through Diamond then Master. I spent most of my time between Diamond III to I, don't know exactly why but people were playing better there. I actually got a really nice 10 win streak with the deck to go from Master V to II

But let me explain some choices of the build:

3 Petit: Basically more consistency. Dinos brick as **** as everyone knows and that's a big problem, so having 9 babies(3 baby, 3 petit, 3 fossil) + 13 ways to pop the babies(3 misc, 3 ovi, 3 fossil, 3 ground xeno, 1 arch) I maximize my chances of opening a combo hand. I have exactly 61.5% of chance of having any of these combos going first. 65.5% if I count Pot of P. as a piece of the combo as well. Basically each less baby you have you diminush your chance of combo in 4%. And each less 'pop the baby' card that you have you diminush it in 2%. So playing only 1 Petit as a lot of people do means a 57% chance of combo, which is far from good. So I'd recommend 2 or 3. Small World can help the math even more

1 Arch/2 Pills: This is really personal preference. Technically if you play 2 Archs you make the deck even more consistent going first (around 2%, as I said), and you basically dont have to face a situation where you cant special summon Arch from your deck with Misc bc it's very rare that both copies are on your hand at the same time. However, I chose to play this ratio bc you also want to draw handtraps going 2nd, and having less cards makes it more likely and after testing I didnt find that playing only 1 Arch was making me lose any games. Regardin the Pill, I really didnt like playing it at 1, bc when you draw it its generally much worse then when you draw your single Arch

HTs: I started playing 3x Maxx, 3x Ash, 2x Gamma, 1x Imp but didn't like it, cause Gamma just adds Driver which is another brick, and more often than not it is a brick itself if you need to normal summon Ovi/Arch on first turn, and after all I wasn't resolving it as much as I thought I would. So I changed it for 2 Nibs and 1 extra Imperm and that worked much better for me. Nib felt really good in the current format in my opinion, specially bc NOBODY seems to respect it in ladder, so people just keeps summoning even when they already have game sometimes. Using Nib at the right time made me win some really tough matches. I also tested SuperPoly, which is good but sometimes felt not enough or too late

That's it :)

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