Notes & Combos
Sarc or Azamina? Both. Both is good.
Extremely stable performance, but feeding both engines ends up discarding a lot of hand. I often find myself less than 2 cards when going first. You will be discarding handtraps or normal summoning them, a lot. But in exchange, the deck is extremely resilient to disruptions and has very stable performance.
Both Sarc and Azamina can give you Dragoon. If you open with both Sarc and Azamina, start with Sarc first. Azamina can use whatever is left on the field from Sarc, but Sarc must discard cards in the hand.
When dealing with Mulchammy Fuwalos / Maxx C, aim for Destruction in your turn, and summon Dragoon on opp turn. If you start with Diabellstar, you should also summon the Azamina negate. If you are hit with Mulchammy Fuwalos, also make a Link 2 Galatea with a Cresendo, and make Dragoon Point to Galatea so that it doesn't get destroyed by battle.
Note: This deck is extremely resilient and good at recovery that I basically bait handtraps with Orcust cards and then use Sarc/Azamina as follow up & free Dragoon. (Maybe that's the reason why I'm ending up with little hand cards.)




































