Notes & Combos
- fuwa is mid cause they can ash it.
- droll won 1 game for me but haven't for others
- when i lose to maliss, i dont draw into lancea. brick.
- in the 9 games that i know their deck - 2 maliss, 2 ryzeal.
- allure yolo made me lost 1 game
- imperm is mid : they imperm me = i dodge (somehow i can draw the MTP/GWC brick). i imperm oppo maliss dormouse = oppo have field and bystial.
- bystial can be used to deal with ryzeal etc
- dominus impulse sometimes win the game, sometime not enough
- nib is mid; the thing is that maliss under high pressure is not good at dealing with the nib token, if they have high ATK+DEF. potentially good in mirror match, but if they draw into backup ignister, they can go red + decoder = appolo very soon. appolo is a broken go first card still.
- gold sarc at 2 is great, need extender cause you will get handtrapped.
- never actually fully combo
- remember, in 10 game, you reverse a lose to w, your winriate go from 5-5 50% to 6-4 60%, net 2 win. other 9 games? maybe not that much significance.
- hare at 2: is okay. sometime you brick, but if you draw into a lot of maliss card and no handtrap go 2nd, you'd lose to tear/menmento/ryzeal/etc
- extra deck flex: knightmare for chaos hunter? saw it once, but because it is a -1, I still won; haggard? good if you have TB-11; link spider? never used once in my 20 game. noone uses nib anymore.






































