Blue-Eyes

Duelist Cup DLv. Max from on September 19th, 2025
cp-ur 960 + cp-sr 330
44 cards

Notes & Combos

It's the 2nd Spheres that gets them.

This is a pretty standard list. Except for the Quasar and Shooting Star Dragon. Only Quasar ever came up, so you can see Shooting Star as a free flex spot. This is definitely where you add the 3rd Spheres. It's the 3rd Spheres that gets them.

If you go 2nd into Maliss and you didn't open Maxx C, you're probably safe to scoop it. 1 for 1 handtraps don't work particularly well against Maliss unless they drew horribly (which almost never happens). You're free to add Lancea, but I found it more effective to just ignore that card and win every other matchup instead. Droll is definitely my prefered choice of lingering handtrap since it's also a Spellcaster you can Normal Summon to go into Spirit (and is a Maxx C + Fuwa soft counter as long as you make sure to not lock yourself out of Wishes, Spirit, or Lordly Lode search first).

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