Scareclaw

Duelist Cup DLv. Max from Astra on September 22nd, 2024
cp-ur 1080 + cp-sr 120
40 cards

Notes & Combos

Tired of your opponent being able to play Yugioh? Here is the solution; 17 HANDTRAPS

I started playing Adventure but wanted to change a bit, so I swichted to the good old handtrap package and it did pretty well, it has a 16-3 W/L.

Playing Adventure is still totally viable tho. In fact I hit Master this season with it but it was the same list as last season so I prefered to not repost it.

Well handtrap package, it is ultra simple and a bit complex at the same time. Very simple bcs you just do the more vanilla Scareclaw combos while showering your opponent with interruptions, the bit of complexity comes with match up knowledge and knowing when to commit.

Bcs your main combo is very fragile sometimes you must know when to past turn knowing that your handtraps can stop your opponent until you see that you are safe to go. Some games can go for some time until you get a good opening.

Also I don't recommend this deck if you get easily frustrated, if you go first I can guranteed you that Light-Heart pass is going to be a end board you are going to get used to see bcs you have no extenson or bait outside archetype, but those games are still winnable.

Honorable mention to Ghost Ogre, is cooking in this meta, I will probably add another one for a Droll or a Veiler if I keep playing this version

Ask any questions you may have!

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Replays

Some of my replays here (As always I forgot to keep some of the better ones and most of them are from today/yesterday):

ID: 310-692-574

In the game against Unchained forget what happened after the summon of Scare Kash with the summon of the third Tri-Heart, I was trying to play around a lot of stuff but it did nothing.