Notes & Combos
This deck is ridiculous, it's so easy to have handtrap protection to FTK. And going second you're not completely dead because you can run a decent amount of handtraps. The random two of Imperm is just because I wanted to play 40 and Divine Zero King Rage, adjust ratios as needed. I genuinely hope the MD devs watched the TCG banlist and follow suit, but who am I kidding...
Thank you for playing Yu-Gi-Oh Master Duel!


































