DoomZ

Duelist Cup DLv. Max from Gamer _4_ ever on October 17th, 2026
Owned Cards
40 cards

Notes & Combos

Good deck, around the strength of Elfnote actually.

The endboard is not as strong as the full elfnote board but still pretty good against everything that doesn't tribute your drastea / drastrius. Once gallant bandit comes out you're cooked tho.

For non-engine I decided to only play the cards that actually do stuff, which is only the charmies... Since the halfboards are so good I don't even think you need to play ash and it's bad otherwise so I play crown and FnV instead since those at least decrease the endboard by a disruption or two, the latter even coming up as an extender pretty often. Magna is just engine access that shuffles your deck after cue.

Drastea + trap is insane for not giving a single draw under fuwa and maxx c. Often times you can also pop raiders on opponents turn for another interaction.

This deck can actually break boards, especially half-boards under a mulcharmy. There were at least 6 instances of me winning against full elfnote (KT) boards with only 2-3 draws for my charmies (including 2 where my opponents timed out while I played into their board lol)

DoomZ just feels really good with the amount of pushes you have and the fact that every search can be replaced by some other one in case it doesn't get through. The hardest part of the deck is finding lines to lethal under terminus or crown while making sure your opponent can't interrupt them.

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