Notes & Combos
This deck is pretty versatile, but its biggest weakness historically was going second. Originally I fixed this by playing board breakers, which helped and made sense when the engine was just Artmage. However, now with Power Patrons, the engine is too big to keep at 40, esspecially with board breakers. So to solve this I just added more starters and extenders and nore breakers to round it to 60. So far it's felt pretty good. My philosophy was to keep enough spells and traps going first to full combo, but also draw into board breakers theough mulcharmy or pot of sloth going second.
Replays
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