Notes & Combos
3 tips for this deck:
- Don't get trigger happy
- Take it slow and play in the end phase whenever possible. Thrust into duster was a real possibility.
- Thrust is basically 2 more copies of whatever you need, and seeing a set eev after a maxx C in draw phase is never a good sight.
```js ``` Matchups:
- Kashtira is basically unlosable. Only way you lose is if they draw everything and more. That happened, but that's yugioh for you.
- Purrely is almost impossible to win. A plump with street can very much spell the end of the game.
- Mirror: first one to gain board advantage and make it stick wins. The 2 thrust were mainly 2 more copies on demand of blowouts like eev for mirror exactly.
- Mathmech: another weird one, you have to watch out for linguriboh, lovely does need to do a lot of heavy lifting here to keep them off bodies.
- Branded: dimensional barrier and eev. As many and as soon as possible.
- Dragon Link: coinflip. You can break their board, but not much else, and you're dead to their turn 3.




























