3-Axis

Duelist Cup DLv. Max from on October 22nd, 2023
cp-ur 810 + cp-sr 600
40 cards

Notes & Combos

Really awesome 3-axis list that not many people are on cuz these cards were never legal in ocg/tcg paper at the same time!

Almost card for card lifted from はみると's list (@ZenmaiShark on twitter, go to his media tab and scroll back to oct 15th to see a replay of the decks main combo line)

Any two level threes makes either 3matapo + dpe or nat beast + dpe

If you open rota or connector you get to handrip 1-2 cards, and also you get to see your opponents hand and decide if you want to be making nat beast or apo. if you see something with big attack, connector revive aqua dolphin, make something bigger than the card, and then hae hare search mayowashidori to pitch for aqua dolphins cost.

isolde searches impulse, for a nice bonus handtrap.

all in all the deck does really well. its opressive going first and packed with HTs going second.

the most important skill to develop is to recognize how you need to play if youve drawn garnets. a lot of hands that look like awful bricks are playable, and some garnets are softer than they look.

Also keep in mind sometimes its okay to just pass with handtraps in hand. if they shotgun maxx c and you opened 3 hts just hit end turn.

handtrap ratios are variable for whatever you are seeing in the format, but try to be on a lot of ghost girls, as normaling a 3 to go with your danger is full combo.

i would consider cutting downerd for knightmare unicorn.

sometimes you need to pitch either a mikanko name or mayowashidori, and sometimes the extra 1k attack on accesscode matters. zeus often gets ripped by unicorn in the kash mu anyways, and against a lot of decks making a dpe instead of a zeus with your last two guys may be more meaningful.

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