Notes & Combos
Refined from the last grind with the pile. Droll being the 60th slot for crossout over something like 1 for 1 worked well. The only games I lost were to maxx c, ariseheart/shifter, or dracotail having 3 handtraps then making titaniklad to out Magnus
As for the combos: all roads lead to magnus. Yummy can send black layer off of immortal dragon, revive him with flying mary, and procede to full super quant combo with habakiri in hand from the arc light. During that process, sorrowcat returns arc light to the extra for the opponent's turn. Any 2 bodies is camelia = yummy combo. If you've seen my fiendsmith combos off of etele and such where you get a link 2 before normal summoning a searched alphan, same exact thing here.
Also, just play into maxx c and fuwa. Most of the time they won't have enough handtraps to stop you. And yummy mitsu sucks at outting Magnus, he's worth going for. I decked out a few people like last time lmao
OH and I completely forgot to mention the RT cards! They did AMAZING work. Absolutely love being able to MST my own card to dodge flame or the RT trap or just MST the RT trap as CL 4 as well. Fantastic stuff, they're free bodies going first, can bait ash in the draw phase, etc etc. Having a spell/trap pop to open the way for Murakumo CANNOT be understated
Replays
See my profile for saved replays. Feeling much more comfortable with the deck now, so the newest ones feel pretty good now. Older replays are still sketchy with the lines
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