Notes & Combos
Notes for March 2026
The deck feels great. Hitting Master V and DLV. Max this early in the season are both personal bests. I went second often, but the deck was still able to beat meta threats.
Compared to my Master V list, I swapped out Pankratops for Ritual Sanctuary to add another 1.5-card combo, but it hasn't come up yet. Still running ×3 Purulia as it's good against Radiant Typhoon and VSK9.
Deck Composition
- 1-Card Combos: 9 (Mistva ×3, Extra-Foolish ×3, Ryu-Ge Rising ×3)
- 1.5-Card Combos: 4 (Melody ×3, Sanctuary ×1)
- 2-Card Starters: 13 (Ovi ×3, Misc ×3, Fossil Dig ×3, Archosaur ×1, War Zone ×3)
- 2-Card Enablers: 5 (Baby ×3, Petit ×2)
- Hand Traps: 11 (Ash ×3, Maxx C ×1, Fuwalos ×3, Purulia ×3, Droll ×1)
Combo Rate Probability (P)
- P (Any Combo 1CC/1.5CC/2CC combined): 82.1% ➔ 84.3% (Δ+2.2%)
- P (1-Card Combo): 57.0%
- P (1CC or 1.5CC): 68.6% ➔ 71.9% (Δ+3.3%)
- P (2CC): 66.9% ➔ 68.8% (Δ+1.9%)
- Brick Rate (No Combo Possible): 17.9% ➔ 15.5% (Δ-2.2%)
Why 60 cards over 55 or fewer?
The 60-card build trades a higher 1-card combo rate for better brick dilution (e.g., fewer double Hakva/Emva hands). It also expands your tech toolbox with searchable cards like Dogoran and Ryu-Ge End.
Flex Spots
- Main Deck: ×1 UCT/Sanctuary, or any handtraps depending on the meta.
- Extra Deck: Baronne, Spright Elf, TY-PHON, and Reprodocus.
Strengths and Weaknesses
Weaknesses:
- Droll: The deck relies on searching. Some decent plays into Droll include:
- Ending on Astero in the GY through Misc or Extra-Foolish Burial, to set up a board wipe.
- Using Ryu-Ge Rising in the draw phase.
- Brick Rate: It's still possible to brick due to some unplayable hands, and also limitations in the number of 1-card combos.
Strengths:
- High Ceiling: Capable of much stronger end-boards than standard Dinos.
- Versatile Cards: Anva offers Turn 2 board-breaking and negation, while Extra-Foolish Burial acts as spot removal by dumping N'tss to pop threats like Herald. The Galaxy package also helps break boards.
- Handtrap Resilience: Baits Ash or Impulse before committing to the Dino engine. Unlike standard Dinos, an Ash on Misc isn't turn-ending. The deck plays moderately well under Maxx "C" or Mulcharmies by pivoting to Mistva and Spell/Trap interruptions (giving the opponent 2-3 draws).
Replays
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