Dinos

Duelist Cup DLv. Max from Kulan_G100 on March 15th, 2026
cp-ur 1110 + cp-sr 810
60 cards

Notes & Combos

Notes for March 2026

The deck feels great. Hitting Master V and DLV. Max this early in the season are both personal bests. I went second often, but the deck was still able to beat meta threats.

Compared to my Master V list, I swapped out Pankratops for Ritual Sanctuary to add another 1.5-card combo, but it hasn't come up yet. Still running ×3 Purulia as it's good against Radiant Typhoon and VSK9.

Deck Composition
  • 1-Card Combos: 9 (Mistva ×3, Extra-Foolish ×3, Ryu-Ge Rising ×3)
  • 1.5-Card Combos: 4 (Melody ×3, Sanctuary ×1)
  • 2-Card Starters: 13 (Ovi ×3, Misc ×3, Fossil Dig ×3, Archosaur ×1, War Zone ×3)
  • 2-Card Enablers: 5 (Baby ×3, Petit ×2)
  • Hand Traps: 11 (Ash ×3, Maxx C ×1, Fuwalos ×3, Purulia ×3, Droll ×1)
Combo Rate Probability (P)
  • P (Any Combo 1CC/1.5CC/2CC combined): 82.1% ➔ 84.3% (Δ+2.2%)
  • P (1-Card Combo): 57.0%
  • P (1CC or 1.5CC): 68.6% ➔ 71.9% (Δ+3.3%)
  • P (2CC): 66.9% ➔ 68.8% (Δ+1.9%)
  • Brick Rate (No Combo Possible): 17.9% ➔ 15.5% (Δ-2.2%)
Why 60 cards over 55 or fewer?

The 60-card build trades a higher 1-card combo rate for better brick dilution (e.g., fewer double Hakva/Emva hands). It also expands your tech toolbox with searchable cards like Dogoran and Ryu-Ge End.

Flex Spots
  • Main Deck: ×1 UCT/Sanctuary, or any handtraps depending on the meta.
  • Extra Deck: Baronne, Spright Elf, TY-PHON, and Reprodocus.
Strengths and Weaknesses

Weaknesses:

  • Droll: The deck relies on searching. Some decent plays into Droll include:
    • Ending on Astero in the GY through Misc or Extra-Foolish Burial, to set up a board wipe.
    • Using Ryu-Ge Rising in the draw phase.
  • Brick Rate: It's still possible to brick due to some unplayable hands, and also limitations in the number of 1-card combos.

Strengths:

  • High Ceiling: Capable of much stronger end-boards than standard Dinos.
  • Versatile Cards: Anva offers Turn 2 board-breaking and negation, while Extra-Foolish Burial acts as spot removal by dumping N'tss to pop threats like Herald. The Galaxy package also helps break boards.
  • Handtrap Resilience: Baits Ash or Impulse before committing to the Dino engine. Unlike standard Dinos, an Ash on Misc isn't turn-ending. The deck plays moderately well under Maxx "C" or Mulcharmies by pivoting to Mistva and Spell/Trap interruptions (giving the opponent 2-3 draws).
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ID

862-489-561