Notes & Combos
Pretty much any version of stun can get to LVL 18 no problem. I was playing shifter, water barrier statue, clockwork night, super poly and macrocosmos/dimensional barrier before but changed them for a few reasons.
shifter -> it was good into matchups with snake eyes, but I kept losing to kash tear, kash snake eyes, and also pure kash. Decided that having an engine in nadir servant to help push advantage and draw into morganite turn 1 was so much more valuable.
water barrier statue -> I found all of the tear players between 17-19 and I lost to every single tear player when water barrier statue was my only normal summon
super poly -> was useful if you could fuse into mudragon with water barrier on field, but felt like a brick when drawing into it.
dimensional barrier and macro cosmos -> I did try out both, but even with a turn to slow the opponent down with a monster floodgate it was too slow to play
crackdown -> I high rolled from 19-20, but I would probably cut all of the crackdown for 3 solemn warning or 2 solemn warning and 1 duster
If you have the dust play 3 titaniklad. I didn't want to put more ur dust into this deck.
Only change I would really make in the main deck would be to cut crackdown for 2 solemn warning and 1 feather duster but otherwise deck is how I would want it. I would also consider cutting necrovalley and replacing it with an extra copy of warning as well. Hope this helps someone :D
Replays
No need to put replays. It is stun :D