Notes & Combos
- Handtraps are super polarizing, I tilted in and out of several but nibiru is the biggest godsend. I saw a LOT, a TON of stun and lab. Opt for droll against tiering decks besides snake-eyes if you're hurting. Sometimes I wanted to cut it...disabling maxx c with it still lets you into some good endboards if you don't have another maxx c answer handy.
- I got out of a rut against nonstop stun with 2 cyclones instead of droll...don't ask, it worked for a little.
- Swapped out my second Subtraction occasionally for another handtrap, it's pretty important having another name to dump in the graveyard in case the opponent removes your 3rd in the normal combo.
- I only have 2 imperm and 1 veiler. Lol. More veilers if you have them 100%.
The game is so predicated on going first now I don't know what to do besides vomit handtraps at this point. 19 took more time than the other ranks combined on account of going 2nd versus snake-eyes and branded in a row constantly. Had some very good streaks against snake-eyes on the back of nibiru though, he is the heart and soul of the game and makes all things possible. Accesscode is pretty wild, resist the temptation to scoop early like your opponents do to circular and even cynet mining sometimes, lol. At least play out until they dispose of both your tall guys.
Shout out to the last cheap meta-clenching deck.




































