Notes & Combos
Guess better late than never. Would have been at dlv max a week ago if I wasn't messing with idiotic rollback lab tear lists when I first hit lvl 19.
Anyways, list is pretty standard. I was initially on 17 handtraps but kept bricking on them. Had 3+ games in a row where i drew nothing but handtraps (and in doubles). Decided to go down to 15 and it worked better. Not an expert in ratios but its whats been working. Mourner was clutch a few times but you could swap with ghost belle if you see a lot of lab/branded/mirrors. I decided to run link spider since everybody and their mother that I faced had them. Plus, aggregator was almost never that useful. I ran Singularity cuz I have it but honestly could cut it for either a second alembert or even a magma to make a negate to insulate your combo.
All in all, deck is solid when you're not getting sacked hard or lose the toss 9 times in a row.




































