Notes & Combos
Hello everyone first list to post !
It's my version of Resonator Labrynth, i think it's a very strong variant for it's consistency and ability to bait interruptions. The lab core is pretty standard. The wincons here are multiple, lab control is your go to, resonator is your breaking board access (and crimson gaia is a ash magnet) but some resonator lines pairs up really with lab lines and can just sit on abyss sometimes depending on the openning hand.
About the resonator engine:
- Soul is a fourth Arianna, but easily searchable and can start lab engine aswell as the resonator combo line.
- Vision is a good extender, can be a great tuner to go baronne or chaos angel with lab's 8 or a ok pitch with furnitures.
- Bone Archfiend is a ok pitch aswell, can get you to crimson gaia and fiendish golem in case you don't have access to a tuner.
- Crimson gaia at 3, i think that's okay because i really like having resonator's but i can be cut to 2.
- Fiendish golem is pretty underrated i think, it can proc lovely, it has a really nice interaction with dis pater and sometimes you use it to dodge interruptions.
About the extra deck :
- The RDA lines can vary, keep in mind that Red rising is a handtrap magnet.
- Red rising reborn soul into abyss is really strong since it's easy access, low cost and end on abyss+fiendfish golem from crimson gaia as a 1 card starter is really nice.
- Dispater line is great if you have access to fiendish golem aswell
- Scarred line is most of the time just for breaking boards (except if you can go to dispater)
- Baronne is great with vision and Lady/Lovely
- Supernova was pretty meh without red zone, you can cut him if you feel like it
Don't hesitate to watch my replays the deck is pretty hard sometimes especially if you forget welcome's xenolock.
All in all the deck's great, climbing with it was a breeze in duellist cup.
Replays
ID : 421-343-544 replays against snake-eye mostly, showing all faces of the deck