Infernoble Knight

Duelist Cup DLv. Max from on March 20th, 2024
cp-ur 750 + cp-sr 600
45 cards

Notes & Combos

  • You largely prefer going first. If going second, pray that you open handtraps, or that you opponent missplays. Going second with only gas in hand is sometimes feasible, but many other decks do it better.
  • Very commonly used one card combo was normal summon Connector -> Aqua Dolphin special summon and effect (no better feeling than popping a Droll while spying the hand) -> Isolde -> Summon Ogier -> Ogier sends Ricciardeto -> Link Princess with Ogier and Isolde -> Princess effect to summon Ricci -> Ricci brings back Ogier -> Synchro into Angelica etc etc... Keep in mind you are weak to handtraps.
  • Maugis is essential for the grind game, it's going to allow you to send your Noble Arms back to your deck so you can resolve Museum when you've ran out (which will sometimes happen when Isolde sends 4).
  • I see a lot of people cutting Artorigus, but it's good to slither out of tricky positions when you're low on gas.
  • Link Spider is useful when running the Diabellstar package, can salvage games where you get Nib'd while having Original Sinful Spoils in your backrow - and Nib is a popular handtrap at the moment.
  • Hiita is perfect in Snake Eye meta, and particularly in this deck since you've actually got targets for their monster effects.
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