Dinos

Duelist Cup DLv. Max from on March 19th, 2024
cp-ur 870 + cp-sr 630
41 cards

Notes & Combos

Standard Dino deck with focus on being the most consistent possible with the Scrap engine, which I honestly think still is the best for Dinos because of its flexibility.

No Maxx C to make our first turn more likely to work, since we have room for Droll(which is also good goind 2nd), and with that we have 8 ways to negate the opponent Maxx C. To be honest I believe this was the main reason I was able to climb to LV 20. Maxx C is awesome when it resolves, but it rarely does, so I thought it was better to make our first turn more resistent to it.

And going 2nd Dinos still is a really good deck if you know what you doing.

If you really want, you can play 42 cards with 3 Droll or maybe 2 Imperm, but as I said, the goal is to make it more consistent, so we're taking out everything thats possible.

I used to play with Transcendosaurus but honestly it made the deck more bricky and didn't came up as much as I thought, so I took it out.

If all goes well on the 1st turn, you're gonna end up on Apollousa 3 materials, Baronne, Borreload Savage Dragon(or Dolkka/Laggia) and a UCT. There's a way to also have Panktratops on the field but it's only when you have a god hand.

Also Dweller is actually really good against current Meta, so it can come up more than you expect.

You can change Accesscode for I:P if you want to, but I actually use Accesscode sometimes while I:P was generally left out.

And UCT still is the best boss ever, cause people really understimate how many games he can win when combined with Dugares or Pentestag.

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