Notes & Combos
Probably the deck with the easiest climb because people scoop too fast.
Extra notes :
- Board breakers like Evenly/DRNM is effective in the current spright meta + helps going 2nd
- Resolving shifter is an auto-win against piles (however, keldo and mudora hard counter stri)
- Try to use the dreaming town's graveyard effect, extremely effective to interrupt the opponent's combos
- If you can, try to resolve 2 empens in the same turn to get both the trap and the continuous spell
- Extra deck doesn't matter