Notes & Combos
Originally was running Dimensional Fissure instead of Ghost Belle to insulate against Droll, but since nobody was running it since it's pretty worthless vs Dracotail & Odion, I dropped them and Droll.
I replaced DFissure and Droll with Belle and Red Reboot, which can just get you free wins in some matchups.
Dogmatika engine was pretty good, since it provides 4 more starters. Getting a draw 2 is pretty good as well.
Yes, I'm playing Fossil Dyna. It only comes up if I get an untinterrupted full combo, with either 2 rituals or mirror in my opening hand. Its also pretty good at stalling for a turn if you open a bunch of bricks.
Having it and Habakiri on field can be rather difficult to remove for many decks, since a 2000+ ATK normal summon isn't something most decks have, along with Imperm's lower usage in the current meta.
It's probably not optimal, but the card does cause some people to surrender as soon as it hits the field, since they have no outs. Maybe if enough people use it or the barrier statues, Konami'll ban them like what happened to Mjollir, Bagooska, and Kristya.
NSS should be cut if not running Fossil Dyna, since you woudn't need the additional special summoned lvl 4 body. Sending Aramasa off of Ritual is generally better.
A lot of players are running Retaliating "C" for Dracotail. I just don't not pop it with Murakumo, and force them to play under the banish effect, since Mitsu can put up a full board under Shifter.
The main issue is that Kusanagi gets banished, so you just lose the grind game in the long run. Also, if they're on Maliss, just scoop.
Most annoying card which is popping up has been been Soul Drain, which just kills the deck. Unless you have Magatama or Red Reboot in hand, it's pretty much GG.







































