Notes & Combos
Knocked this one out on the weekend. I didn't put in weird tech like herald of the abyss or xyz encore in this one because there is no concentration of xyz in the meta as compared to last DC.
Speaking of weird tech, I put in Abyss Dweller in the ED with the intent to use them against Mathmech (they have GY effect monsters in their main and ED) and the occasional tear player. It would have been useful...if I did not lose the coin flip against them every time.
I put in Photon Burst Stream of Destruction because I like it and it can be recycled into the main deck using Cleric for additional uses.
3 Lightning Storms because it can be helpful to clear backrow.
Galaxy Hundred Banish Targets:
Mathmech: Link-5 Firewall Dragon DarkFluid and Accesscode Talker. Darkfluid can negate battle phase effects which stops Photon Jumper from saving you from the otk. Accesscode talker to prevent them from destroying your cards and potentially otking you.
Branded: Alba-Lenatus first, Lubellion second. This removes their ability to contact fuse with Albaz and their ability to recycle their fusion monsters from GY and Banish Zone. If they have Superpoly fusions, proritize them first.
Kashtira: They can recycle Kashtira ED monsters in archetype so it's better to banish their non-archetype ED monsters like Zeus.
Purrely: Zeus for safety if you do not have Photon Jumper in hand, otherwise get rid of 2 Plump.
Generic ED Rip: Typically Zeus first, then Underworld Goddess.
Synchro Piles: Chaos Dragon and Barrone.



































