Notes & Combos
Focused on a trap heavy build. Honestly wanted to run even more removal traps but needed to add in defensive options like Called By and Imperm.
Ideal turn 1 is something like Arianna + field spell + Welcome Labrynth and 2-3 other sets, maybe Lord as well.
Dinomischus, Anti-Spell and D-Barrier all help counter Runick/Branded and gives you a banish option. Since Dinomischus requires discard fodder, I run 3 Back Jack and 2 Chandraglier for optimal discards, otherwise you can discard duplicate traps in your hand. Chandraglier + Back Jack is also ideal to see in hand.
Compulsory is probably the best trap in this deck. Compulsing your own monsters will trigger your Labrynth monster effects and helps dodge any targeted effects. If you have Lord on the field, you can attack, use Compulsory on your Lord, re-summon it with it's own effect and attack again for easy 6k damage.
Lord also plays the role of the unreleased Lady Labrynth to set cards from deck.
Originally didn't have Called By in the deck but getting Ash'd can leave you stranded on your opponent's turn.
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All public replays are with this deck.
Player id: 160-534-560

























