Notes & Combos
20 Hand traps and 17 "1-Card Combo's"
Obviously, this deck doesn't make much of board. Going first it is just Drident or F0 and maybe a Drillbeam. Going second, the ability to have multiple cards threaten Zeus is how you break boards. Backed up with hand traps, this is enough. Just wanted something consistent and to win the hand trap war.
Vanilla can be whatever, I just chose Andal because it has high def, level 4, and a beast warrior to get off Tenki if I needed a big vanilla for some reason. Honestly, it is there just to activate Drillbeam.




























