Notes & Combos
Tried to run things without the DPE engine, as while it is strong, the bricks don't synergize as well with Traptrx any longer other than generic link climbing imo. It still can be very strong though if you open it / as a recovery play if Sera gets Ash'd when you use Brigandine.
Basically, the deck tries to take advantage of both engines to maximize decent openings and to minimize bricking. [hence no eXceeds] Normally, it's Sera + sets + Prison and pass, Sera + Ecclesia for Punishment to give us a stronger card that can go +1 and interact better with things / hit backrow with N'Tss if needed, or if you open a Traptrix + Brigandine, go for either Granite to get Prison or if your backrow seems strong enough, bring out Redoer for an extra disruption. While not ideal/common, if you open Traptrx + Ecclesia + Brigandine and your Sera gets hit with Ash, you can special Ecclesia with no effect to go into a rank 4 anyways.
I did try to use Witch's Strike at 1, however, either I never drew it, didn't go against Adventure for the easy negate, or opened it and it was dead / could have been a more useful card.
Overall: 46-24
Flips: 43-29
Won flip/Won game: 33
Won flip/Lost game: 10
Lost flip/Won game: 13
Lost flip/Lost game: 14
Lost flip/server did not connect [no loss] 1
Lost flip/server did not connect [loss] 1
Stats climbing from Plat 5 to Diamond 5:































