Traptrix Dogmatika

Diamond V from on October 3rd, 2022
cp-ur 810 + cp-sr 480
41 cards

Notes & Combos

Basically, the deck tries to take advantage of both engines to maximize decent openings and to minimize bricking. [hence no eXceeds] Normally, it's Sera + sets + Prison and pass, Sera + Ecclesia for Punishment to give us a stronger card that can go +1 and interact better with things / hit backrow with N'Tss if needed, or if you open a Traptrix + Brigandine, go for either Granite to get Prison or if your backrow seems strong enough, bring out Redoer for an extra disruption. While not ideal/common, if you open Traptrx + Ecclesia + Brigandine and your Sera gets hit with Ash, you can special Ecclesia with no effect to go into a rank 4 anyways.

Same list I used to climb from Plat 5 - Dia 5 last season.

Major worries are still floodgates. Skill Drain still sucks for everyone and Rivalry kills you since your main s/t removal [Myrm] is summoned off of plants [Dio and Sera].. while she's an insect. I do want to add Feature Duster or Heavy Storm Duster.. but s/t removal only doesn't help protect Sera boards.

Alongside that, Branded Fusion + Mirrorjade is still a huge concern. As Plat is usually more of everything, I wasn't maining Super Ancient Organism, however, if I see a ton in Dia, I'm trying that again.

Lastly.. with Quick Fix going to 2, I noticed a few SPYRAL lists and boy, is it tough to out advantage/stop their plays with their stuff not being OPT.. and if they get out Resort.. the targeting immunity really hurts. Might need to add something in if those pop up more.

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