Wind-Up

Diamond V from on January 12th, 2023
cp-ur 630 + cp-sr 690
40 cards

Notes & Combos

The main goal of this deck is to end turn 1 on toad, UFD, 3 mat appo, and nat beast. There are lots of ways to get there, it's possible with a lvl 3 wind-up + a special summonable lvl 3, or with magician and 2 lvl 3s. Because basically every card in the deck can ss itself from hand, it's kinda hard to brick and with 3 zenmaity, you can play through disruption pretty well too. This is a fun combo deck and I had a real smooth climb, I was in hard stuck in plat 5 before zenmaity went to 3 but from there it took me two days only to work through plat.

One more thing, most people cut daigusto emeral when zenmaity went to 3 because we don't really need to recycle two of them anymore. but I think Emeral's still better than I:P because I never really had scenarios where IP was good come up. Daigusto can recycle magicians so that you can do the magician shark loop again and is also just a good alternative if you hard drew the adamancipator tuner because it's also a rock.

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