Phantom Knights

Diamond V from on January 28th, 2023
cp-ur 630 + cp-sr 690
44 cards

Notes & Combos

Not super beginner-friendly, but a deck that can do it differently, and for those who like a challenge. Many UR choices can be substituted in the main deck, with some obtainable for free, and many of the UR crafts usuable in other decks. 21 UR Total, Only 18 if you deduct story mode ROTA, Bundles:1 Ash and 1 Droplet. If you remove Maxx C and Veiler you would be down to 14, however strongly recommend Maxx C.

Deck is designed to play through multiple interruptions, with flexibility to not commit the normal summon. Would also recommend switching in Called-By instead of Anti-Spell. This variant allows you to play through Nibiru, and set up boards which have multi forms of interaction from the graveyard and field.

By no means the best variant of the deck available, but plays without DPE or Adventurer engine, and can set up a Apollousa + the ability to make Requiem in opponents main phase to play around imperm from hand, or dark ruler no more.

Not enough space to cover in-depth combos but has the following: Ways to avoid triggering destruction effects. Shuffling back problematic monsters Locking out of Extra Deck. Ability to summon multiple monsters out on your opponents turn. Play through Nibiru. Punish inexperienced opponents not familiar with the deck with poorly timed interruptions. Rewards good play (outside of Scythe Locking), and doesn't just auto-win with Rhongo-like cards. Versatile enough to be able to go toe to toe with many different decks.

Show more