Notes & Combos
good mix of hand traps and gas. kinda wanna run 1 more merc, but havent been able to pull it yet. merc has been clutch though.
sword was kinda of clunky when drawn or in opening hand, but albion is pog for its card draw and to send opening to grave to protect fusions.
not 100% sold on theatre. it could be nice to play thru disruption T1 acting as an extra poly, but i barely ever used its effect to revive fusions. maybe better in a deck that runs drama.
one play i found myself making with an opening hand of branded opening + allure was to add tragedy to hand with opening, then use allure to draw 2 and pitch tragedy and grab aluber with tragedy.
still super enjoy the deck and all the techs and options it has!
replays - ID: 150-035-967 (most recent is a going second win against ss-tenyi protos board!)






























