Traptrix Dogmatika

Diamond I from HoroNoRingo on March 16th, 2023
cp-ur 840 + cp-sr 420
41 cards

Notes & Combos

Changed from P5-D5:

  • -1 Prison
    • I removed 1 Prison as backrow removal doesn't seem to be the most prevalent at the moment. I do love it, but wanted to cut down on something.
  • -1 PK
    • I did originally remove both of them, however, I felt bad not having 1 for Redoer. I mainly removed them since I saw a bit of Ishizu to start off and if they mill any traps, it's just a "dead" card going second for any plays.
  • +1 Strike
    • Strike is always really good. I wanted to have a 3rd before, however, i also wanted to keep the deck size to not be too bloated. Right now, Strike can potentially let you get a TT off going second and can easily stop things like Swap/Diva/Nimble/Twins when going first against Spright. It can even stop the summon off of Starter to force them to have something else if they want to plus for free.

Regarding decks

  • Spright is mostly manageable if you go first with a decent hand. It might be a bit rough if they open a ton with Starter + Diva/Nimble/Twins/Swap (probably the most dangerous as if you use TT or remove it later, they can bring back Ronin anyways), but should be doable. Going second though, if you can't stop plays with the handtraps [usually requires 2 or your opponent not to open Starter/a bunch of Sprights], as long as they don't I:P right away on your turn into Avramax or Goddess, you might have a chance with TT/Strike/Punishment
  • Runick is still a pain. I still say that Runick/Spright is easier to beat since it's not all Runick + floodgates. You do have some things like Ogre/Anti to help out, however, if they lock you down well enough, it's gg. To be fair, in my last session's games [14], I played against 5 Runick decks and won all 5.. but they certainly were tough.
  • Not a fan of seeing Shaddoll come back into action. It hurts letting them use Shaddoll Fusion for free since you have Sera on the field. You do have cards to do stuff against, however, if they get Winda out too soon and you have nothing other than summoning cards or destruction cards, it could be gg.
  • Exosister is also really rough going second if they get Returnia + Magnifica on field. Never mind any other cards. If they want, they can just banish 2 [or more if you activate something]. If you go first though, Floodgate just puts Martha and her sister f/d to stop some of their cards and you in theory should be able to stop their normal summon plays.
  • Ishizu/other mill are what they are. Hope for the best and maybe open something to stop them.
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Replays

409-428-065

Have 2 Runick games saved from Diamond. [one of them being 29 turns] Mainly since Runick is such a pain and it feels good to always get a win against them. Pure or otherwise.