Notes & Combos
Felt I should give some advice for people who still play or want to start playing this deck, I'll keep it short and simple.
- Diversify hand traps - some hand traps are once per turn, so u might draw bricks vs runick spright, and u need all the disruption you can get (nib is useless in this meta, and droll is very good when it works out, but quite a commitment to be running it at 3, so I'm not so sure about it)
- Scraps are still the best version, you will hear all sort of theories about go second dinos, mathmech dinos, ishizu dinos as of new... understand that the people pushing these theories are plat 5 and have zero tournament results, just ignore their advice all together.
- Naturia is a MUST. You will get the ocassional drnm, but you move on, or win next turn, it's not really that deep... aside from that, with this runnick spright epidemic that's going on, you absolutely need naturia on your side.
- As for token collector, swordsoul mostly gone from the scene, you use it as a bridge for small world, which you run at 3 if u run token collector in ur deck, if you don't run it at 3, cut token collector all together, it is not worth the brick
- you don't need dweller for now, even with the latest card release, the ishizu cards don't seem to be a threat... yet.
Replays
806-362-059 Check ID for replays vs Runnick Spright/Branded Despia/Exosister (replays are from the climb d2/d3 scenarios)




































